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© 2019 Brrapp Entertainment. All rights reserved  - Privacy Policy

About Brrapp Games

The history of Brrapp begins in 1994 when Brrapp Records was founded as an indie record label to release great music by local bands from the LA area that wouldn't get attention otherwise.  (Which explains how Billy, the Brrapp Buddy jumped into our current logo with his guitar).  At that time, Brrapp Records co-founder Tim Lang was still in college studying music.
In 2009 when video game technology had matured to a point where a similar independent, DIY attitude could be had, Tim, now a grizzled veteran of video game development took Brrapp in a new direction, founding Brrapp Games as an indie game development studio.
 
Brrapp's first game, Astro Fighter Alpha, released in 2009 has garnered over 100,000 downloads between all of the platforms it's been released on (iOS, Google Play, Amazon App Store, OUYA, and many others).  It's simple accelerometer based gameplay was hailed by one reviewer as  "Best accelerometer-based shoter's I've pages [sic] so far", while another user said, "solid game."  Tim's own mother raved about the game, saying, "This game makes me carsick."
 
Since then Brrapp Games went on to release SqueezeShapes! for Android, a quirky puzzle game published by TapJoy.   It's users were just as kind saying, "I'm afraid of Mona Lisa." and, "Cool.  Weird but good to pass the time."
Brrapp is now deep in the production of their most ambitious game yet, Aeolwyn's Legacy.  Set in the kingdom of Laryndor, It's Tim's own tribute to the party-based RPGs of the 80s and 90s.  No release date has been announced.

Our Team:

Tim Lang

President, Founder, Creative Director, and all the fancy titles

Tim Lang has been in the game industry for over 20 years.  He is most well known for his time spent as a Game Designer for New World Computing, and as the Lead Designer of Might and Magic IX.  He also has had stints at Electronic Arts, Nival Interactive, Jailed Games, and Spin Master Studios.

 

Tim is also very interested in helping the next generation of game developers hone their skills, and has appeared as a guest lecturer at UCLA and the LA Film School.  He has also written a number of articles on game design for gamecareerguide.com